![]() ![]() To insure they don’t, make sure you don’t quality for the Life on Loan achievement. Make sure Junko/Jun didn’t give you a katana beforehand. In chapter 10, when fighting the headhunters, choose to run away. In chapter 10, when quizzed by Junko/Jun about who you owe your life to, type in or select ‘Sensei’ for each question. In chapter 10, upon seeing the Kondo couple, recall that their names are Hiroyuki & Yuri. ![]() In chapter 9, after catching the minnow, state that you want something bigger. In chapter 9, type ‘take’ when Junko/Jun asks what it means to live. A Perverted ronin should think long and hard about Junko/Jun. In chapter 9, when submerged underwater for the first time, a Chilvarous ronin should push forward to get their legs in the water. In chapter 9, when marching along in the snow, remark that your body isn’t as strong as it used to be. In chapter 8, the need Junko/Jun has for a shugenja is to cast a spell. Make sure you grabbed their spare katana earlier in the chapter. In chapter 8, in the incinerator, strike Junko/Jun. ![]() A Calculated ronin should try to slip the chain off. In chapter 7, when chained to the column of the dojo, an Impulsive ronin should try to force the leash free. In chapter 6, the birds depicted in the Uesugi emblem are swallows. Make sure you picked up the rod back in chapter 1. In chapter 5, when fighting Junko/Jun, pick up the rod. In chapter 5, when fighting Junko/Jun, kill Hidenobu. In chapter 5, when noticing there are only eight samurai remaining, recall that there were originally ten. In chapter 4, when leaving the feast, hug ‘Toshie/Toshio’. In chapter 4, when speaking with Fake Junko/Jun at the feast, tell them that you know better than to get involved in the clan war. Make sure you applied oil to your katana back in chapter 2. In chapter 3, unsheathe and show your katana to Ichiro. In chapter 3, tell Ichiro that you are visiting your family for New Year’s. If you loaded up on water earlier, roll away. If you fixed up your sandals earlier, hop backwards. If you applied oil to your katana earlier, jump forwards. In chapter 2, when fighting the headhunters: In chapter 1, say nothing whenever given the option. *Note: Text Input Mode must be selected for text input achievements.Īt the start of the game, load in a character from Book 3. Stoic choices are often the shortest and the most serious. Charming choices are often the longest and usually contain sarcasm. Calculated choices feel the most reasonable or are the more defensive action. Impulsive choices often end in exclamation marks (!) or are the more offensive action. The most common are Impulsive/Calculated and Charming/Stoic. Try to identify what those two opposing stats might be before making a choice. Though there is no incentive for getting 100% attunement, that won’t stop some people!Ī general guide for getting a high attunement score is this: if there are three choices, usually one choice is neutral while the other two are opposing stats. The biggest issue is that for the majority of the story, players are unable to see their attunement scores. The fourth book in the series was quite the emotional ride, wasn’t it? As far as difficulty goes, it’s really not that bad. ![]()
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